tag:blogger.com,1999:blog-6861861102013002961.post8594671056972307729..comments2012-03-06T18:00:44.403-06:00Comments on HiLo Heroes Haven: House RulesThe Banehttp://www.blogger.com/profile/07618418974424858748noreply@blogger.comBlogger1125tag:blogger.com,1999:blog-6861861102013002961.post-65335681193065598642012-02-27T19:44:34.582-06:002012-02-27T19:44:34.582-06:00One thing I'd like to mention ... I don't ...One thing I'd like to mention ... I don't think that you have had much first hand experience playing HiLo ... but the "training" of a power works hand in hand with the doubles mechanic for a power up on the fly ... and understand the desire for a house rule to have advancements happen out of combat ... but let me tell you, when a player suddenly gets that level in the middle of a fight it's a genuine high five moment that to my knowledge no other game system can emulate. Because of "training" there are no special decisions to make on the fly so the level up is instantaneous and doesn't slow the flow of combat ... and if the Hero had taken some damage ... the sudden heal from the level up is helpful indeed. We see plenty of examples of heroes in comics finding a second wind and reentering a fight with renewed vigor so I don't think the application of the rule is unprecedented. Just my own thoughts!<br /><br />JeffJeff W. Moorehttps://www.blogger.com/profile/08172275785507310262noreply@blogger.com