While talking with Jeff, in the comments section of this post, I explained that I would have grasped the HiLo Heroes game mechanic easier, or quicker, if there were visuals of actual play. Rather than try to explain what I meant, I decided that showing what I meant would work better.
This is a VERY rough example of what I had in mind...
Hope this shows what I would have liked to 'see' in the combat section... might be more work than it is worth, but it would have helped me. Especially with when to roll and what Action Die to use; Move for initiative, To Hit and Evade for attack exchange, etc.
Director George Romero passed away.
9 months ago