With the announcement of
HiLo Heroes' re-release under a Creative Commons license, I have spent a little time thinking about what I would want to do with it. Obviously I would love to see a Fantasy Rules / Setting supplement, but do I have the time, drive, or ability to pull such a project off? Probably, but would it be of the quality that I would force upon myself? I hope so. I am not, nor have I ever been, the most articulate and persevering person in the world...
Now, with the self lamination out of the way, where to begin?
I think one of the issues that might arise is the granularity of Powers. What I mean by this is, within a Supers setting, everyone is... well Super. If you look at
Dan's blog,
Sword and Board, where he has been doing tons of awesome write-ups, you can notice that the Heroes/Villains range from about a +1 to +6, in what I have coined as a TL (or Training Level, which equates to advancements). In addition, there is seldom a single "Power" over a +3. This is not a dig on the characters that
Dan creates, or re-images, but rather an unintentional design limitation, IMHO.
The +3 limit in any given power is kind of like a commonsense modifier limit. I think it harkens back to the days of the D6 rules set, where if you ever had a +3 pip modifier you added another die. And, by my way of thinking, you might as well, since it equates to something more than what the average would be on several d6 rolls. I don't know if that is a feasible option though currently with
HiLo Heroes without making it a different feeling game. Which I have no desire to do! It's simplicity is it's charm. I have no desire to add more dice to the mix.
This gets me to wondering about simple fantasy staples like armor, or even ~shudder~ magical armor. Even in it's most minimalistic form, conventional fantasy has three tiers of armor; light, medium, and heavy. Just by giving something a heavy armor, presumably a +3 to Block Mundane, you have made an impressive foe.
When I have made fantasy characters / monsters in the past on this blog, I have kinda stuck to the mentality of, "What is this type of character / monster known for?" This approach, which may not be a bad thing, could have two characters, each with a +1 "armor" vs. Blocking Mundane, being differentiated by descriptions. Example; Heavy Plated Knight or Swift Footed Vagabond. Both legitimately getting a +1 to their Block Mundane. One using chitinous plates, the other using rapid footwork, to impose air between themselves and an attack.
I suppose the granularity could be expanded with d8s or d10s, but that kind of piddles on the spirit of
HiLo Heroes in my mind.
Definitely something I am going to have to think about and address, should I want to move forward with such a project.
Thoughts?
TB