"I thought you might be interested to know that between your works here and The Bane's work over at his blog I have been inspired to do a rewrite of Hi/Lo Heroes. If nothing else, I want to get an editable copy of the game on my hard drive. I only have the PDF because I am awful at keeping back ups. I plan to change as little as possible, but I was thinking of changing the opposed roll mechanic to a fixed difficulty model. It means eliminating dice rolling from the referee side of the game and making everything proactive on part of the player? I would love to hear your opinion on this. Also any other suggestions are welcome. Finally, I will make this version "Creative Commons" allowing anyone to develop further for the game"First and foremost, I really love that Jeff is considering releasing HiLo Heroes under the 'Creative Commons' license.
Now, let me preface my response to the idea of making rolls "a fixed difficulty model" with; I haven't gotten to thoroughly play-test the current HiLo Heroes rules set, but I'm not sure I would change it. I am familiar with other fixed difficulty models, I have played them in the past, and they work. I can also see where it makes a little more sense for a Supers style resolution mechanic. You want your Super character, well, super. With the current mechanic there is the chance, though remote, that lowly Norm could take down a Super with a series of 'lucky' rolls.
I hope to here more about this change, hopefully on Jeff's site, about why and how this change might come about.
I am interested to see what Jeff comes up with, though I personally would prefer to see both mechanics presented if at all possible because, given the chance (see CC License comments above), I would use the mechanics for a Fantasy setting.
Best,
TB
