Showing posts with label Example. Show all posts
Showing posts with label Example. Show all posts

Monday, March 5, 2012

New Combat Example...

After talking with Jeff, I think this might be a better example comic...


I hope I got it right, initially I wanted to roll again for Damage, but it reads as if you use the dice from the Attack & Defense Roll to determine Damage as well?

But anyway, Jeff, this is what I would have loved to have seen in the book. Obviously with the correct flow of dice during an exchange. Maybe I am just reading too much into it, but as you should be able to tell, I am still a tad lost as to when to roll, and what dice are retained from what rolls to get each score...

Can you HBO (Help a Brother Out) ?

TB

Tuesday, February 28, 2012

Visualizing HiLo Heroes Encounter

While talking with Jeff, in the comments section of this post, I explained that I would have grasped the HiLo Heroes game mechanic easier, or quicker, if there were visuals of actual play. Rather than try to explain what I meant, I decided that showing what I meant would work better.

This is a VERY rough example of what I had in mind...



Crap! I meant to 'un-fill' Debbie's start icon and draw a movement arrow showing her path to Doc Goblin and a flashy 'POW!' marker, though she actually missed her second action attack roll....

Hope this shows what I would have liked to 'see' in the combat section... might be more work than it is worth, but it would have helped me. Especially with when to roll and what Action Die to use; Move for initiative, To Hit and Evade for attack exchange, etc.

Best,
TB