Showing posts with label Characters. Show all posts
Showing posts with label Characters. Show all posts

Friday, January 27, 2012

Vampires of the Underworld

Watched Underworld: Awakening while I was on my business trip...



Identity - Vampire
Hero Name: Various
Civilian Name: Various
Professional Career: Various
Hobby Career: Various
Charge: Other Vampire(s) Sired

Note
Vampires have a natural sever allergy to UV (sun) light. Vampires exposed to sunlight take a +3 Damage (Fantastic) attack per minute of exposure.

Template
Build:  [X] Quick  [  ] Powerful
Mentality:  [X] Logical  [  ] Intuitive
Temperament:  [  ] Bold  [X] Cautious

Action Dice and Powers
Move Die:  [X] High (Q)  [  ] Low (P)  [  ] Weak
    Movement Powers: Blurring Flash +2
To Hit Die:  [  ] High (B) [X] Low (C)  [  ] Weak
    Targeting Powers: Keen Sight +1
Evade Die:  [X] High (C)  [  ] Low (B)  [  ] Weak
    Evasion Powers: Experience of the Ages +1
Damage Die:  [  ] High (P)  [X] Low (Q)  [  ] Weak [X] Heroic +1
    Mundane Attack Powers: Strength +1
    Fantastic Attack Powers: Feast of Blood +2
Block Mundane Die:  [X] High (L)  [  ] Low (I)  [  ] Weak
Block Fantastic Die:  [  ] High (I)  [X] Low (L)  [X] Weak
    Barrier Powers: Toughness +1

Stats
TL: 6
Life: 16
Training: Various 
Doubles: 0

Monday, January 23, 2012

HiLo Monster: Goblins

Second post of the day, I'm on a roll! The Necromancer needed minions!

Goblins, I must confess, are my favorite monster. If I DM a game, expect to see some form of Goblin around at any level.

So, HiLo Goblins:



Archer

Notes 
Goblins are "Thugs" and as such have fewer Life, but can roll for Blocking
Goblins have two weaknesses, and compensate with an additional 'Power'.

Template
Build:  [X] Quick  [  ] Powerful
Mentality:  [  ] Logical  [X] Intuitive
Temperament:  [  ] Bold  [X] Cautious

Action Dice and Powers
Move Die:  [X] High (Q)  [  ] Low (P)  [  ] Weak
    Movement Powers:
To Hit Die:  [  ] High (B) [X] Low (C)  [X] Weak
    Targeting Powers: Hail of Arrows +1
Evade Die:  [X] High (C)  [  ] Low (B)  [  ] Weak
    Evasion Powers:
Damage Die (DO NOT add +1):  [  ] High (P)  [X] Low (Q)  [  ] Weak
    Mundane Attack Powers: Shortbow +1
    Fantastic Attack Powers:
Block Mundane Die:  [  ] High (L)  [X] Low (I)  [X] Weak
Block Fantastic Die:  [X] High (I)  [  ] Low (L)  [  ] Weak
    Barrier Powers: Leather Armor +1

Stats
TL: 0
Life: 3
Training: Stealthy Bugger (Evade +1)
Doubles: 0
----------------------------------------------------------


Shaman

Notes 
Goblins are "Thugs" and as such have fewer Life, but can roll for Blocking
Goblins have two weaknesses, and compensate with an additional 'Power'.

Template
Build:  [X] Quick  [  ] Powerful
Mentality:  [  ] Logical  [X] Intuitive
Temperament:  [  ] Bold  [X] Cautious

Action Dice and Powers
Move Die:  [X] High (Q)  [  ] Low (P)  [  ] Weak
    Movement Powers: Quick as a Whip! +1
To Hit Die:  [  ] High (B) [X] Low (C)  [X] Weak
    Targeting Powers:
Evade Die:  [X] High (C)  [  ] Low (B)  [  ] Weak
    Evasion Powers: Lost in the Crowd +1
Damage Die (DO NOT add +1):  [  ] High (P)  [X] Low (Q)  [  ] Weak
    Mundane Attack Powers:
    Fantastic Attack Powers: Mischievous Deeds +1
Block Mundane Die:  [  ] High (L)  [X] Low (I)  [X] Weak
Block Fantastic Die:  [X] High (I)  [  ] Low (L)  [  ] Weak
    Barrier Powers: Protected by Choas +1

Stats
TL: 1
Life: 4 
Training: Sizin' 'em Up (To Hit +1) 
Doubles: 0 (30 Doubles spent on 4th Power, 3rd Power free for second weakness)
----------------------------------------------------------

Blade

Notes 
Goblins are "Thugs" and as such have fewer Life, but can roll for Blocking
Goblins have two weaknesses, and compensate with an additional 'Power'.

Template
Build:  [X] Quick  [  ] Powerful
Mentality:  [  ] Logical  [X] Intuitive
Temperament:  [  ] Bold  [X] Cautious

Action Dice and Powers
Move Die:  [X] High (Q)  [  ] Low (P)  [  ] Weak
    Movement Powers:
To Hit Die:  [  ] High (B) [X] Low (C)  [X] Weak
    Targeting Powers: Attack in Numbers +1
Evade Die:  [X] High (C)  [  ] Low (B)  [  ] Weak
    Evasion Powers:
Damage Die (DO NOT add +1):  [  ] High (P)  [X] Low (Q)  [  ] Weak
    Mundane Attack Powers: Jagged Blade +1
    Fantastic Attack Powers:
Block Mundane Die:  [  ] High (L)  [X] Low (I)  [X] Weak
Block Fantastic Die:  [X] High (I)  [  ] Low (L)  [  ] Weak
    Barrier Powers: Leather Armor and Shield +2

Stats
TL: 1
Life: 4
Training: Stealthy Bugger (Evade +1)

Doubles: 0 (30 Doubles spent on 4th Power, 3rd Power free for second weakness)
----------------------------------------------------------

Assassin

Notes 
Goblins are "Thugs" and as such have fewer Life, but can roll for Blocking
Goblins have two weaknesses, and compensate with an additional 'Power'.
Goblin Assassin continually lick their blades making them quite deadly (equivalent to a +2)

Template
Build:  [X] Quick  [  ] Powerful
Mentality:  [  ] Logical  [X] Intuitive
Temperament:  [  ] Bold  [X] Cautious

Action Dice and Powers
Move Die:  [X] High (Q)  [  ] Low (P)  [  ] Weak
    Movement Powers: Quick as a Whip! +1
To Hit Die:  [  ] High (B) [X] Low (C)  [X] Weak
    Targeting Powers:
Evade Die:  [X] High (C)  [  ] Low (B)  [  ] Weak
    Evasion Powers: From the Shadows +1

Damage Die (DO NOT add +1):  [  ] High (P)  [X] Low (Q)  [  ] Weak
    Mundane Attack Powers: Poisoned Blade +1 (Reduce Opponent's Evade -1 on a Hit)
    Fantastic Attack Powers:
Block Mundane Die:  [  ] High (L)  [X] Low (I)  [X] Weak
Block Fantastic Die:  [X] High (I)  [  ] Low (L)  [  ] Weak
    Barrier Powers: Leather Armor +1

Stats
TL: 1
Life: 4
Training: Stealthy Bugger (Evade +1)

Doubles: 0 (30 Doubles spent on 4th Power, 3rd Power free for second weakness)

HiLo Villian: Necromancer

Dan, of Sword and Board, has renewed my interest into HiLo Heroes, written by Jeff Moore. To be honest, I never lost interest in it. I just have no one to play a Supers game with, and I am not all that big of a fan of the Super's Genre. But I intend to press on, focusing on how to incorporate it into more of a Fantasy or Punk setting.

So, without further ado: PANDORA (Necromancer)
--------------------------------------------------------------


Identity
Hero Name: Pandora 
Civilian Name: Vineal Gith
Professional Career: Taxidermist
Hobby Career: Madam
Charge: Daughters Corpse

Notes
Vineal Gith was a small town Taxidermist, making trophies of Adventurer's kills, until the death of her only child. Now she seeks out a way to revive her. How, she does not care.

Template
Build:  [X] Quick  [  ] Powerful
Mentality:  [X] Logical  [  ] Intuitive
Temperament:  [X] Bold  [  ] Cautious

Action Dice and Powers
Move Die:  [X] High (Q)  [  ] Low (P)
    Movement Powers: Weakness - Walk of the Dead
To Hit Die:  [X] High (B) [  ] Low (C)
    Targeting Powers:
Evade Die:  [  ] High (C)  [X] Low (B)
    Evasion Powers: Martial Dodge +2
Damage Die (add +1):  [  ] High (P)  [X] Low (Q)
    Mundane Attack Powers: Poisoned Blade +1
    Fantastic Attack Powers: Life Drain +1 
Block Mundane Die:  [X] High (L)  [  ] Low (I)
Block Fantastic Die:  [  ] High (I)  [X] Low (L)
    Barrier Powers: Invulnerable +1, Leather Armor +1

Stats
Life: 12 
Training: Undead Minion (Phantasmal Force), Damage +1, Mundane 
Training Level: 4
Doubles: 0 (60 spent: 4 Powers, 2 Life)


--------------------------------------------------------------

Doubles really should be (30+40+50+20 for Powers, or three additional Powers with one increased to a +2, +20 Life = 160 Doubles!). I don't like the exponential increase in cost for them at moment, for Powers. Granted it is easier to increase an already existing Power, but I will have to ruminate on this a bit. Just how long would it take to roll 160 doubles?! Play-testing required!

Thoughts?

TB

Thursday, September 9, 2010

Identity
Hero Name: Orc (Fantasy)
Civilian Name: Various
Professional Career: Leader (To Hit / H)
Hobby Career: Animal Trainer - Boars (Block Fantastic / H)
Charge: Subordinates, Chief

Notes
Orcs kind of found their own life simply by filling in the 'Template'. I rather like the vision the this build gives of the 'traditional' Orc. True brawlers with a penchant for combat, shrugging off the mightiest of blows... 

Template
Build:  [  ] Quick  [X] Powerful
Mentality:  [  ] Logical  [X] Intuitive
Temperament:  [X] Bold  [  ] Cautious

Action Dice and Powers
Move Die:  [  ] High (Q)  [X] Low (P)  [  ] Weak
    Movement Powers:
To Hit Die:  [X] High (B) [  ] Low (C)  [  ] Weak
    Targeting Powers:
Evade Die:  [  ] High (C)  [X] Low (B)  [X] Weak
    Evasion Weakness: Blood Lust
Damage Die (add +1):  [X] High (P)  [  ] Low (Q)  [  ] Weak
    Mundane Attack Powers: Vicious Blade +1
    Fantastic Attack Powers:
Block Mundane Die:  [  ] High (L)  [X] Low (I)  [  ] Weak
Block Fantastic Die:  [X] High (I)  [  ] Low (L)  [  ] Weak
    Barrier Powers: Invulnerability +1

Stats
TL: 1
Life: 15
Training: Fantastic Attack Power: Intimidate (Limited to other Orcs) +1
Doubles: 0

Wednesday, June 30, 2010

HiLo Heroes: Gambit

Though not a 'Big Screen' character as of yet, Gambit has always been one of my favorites. This has probably been the hardest Hero I have attempted to stat up thus far with HiLo Heroes...

Identity
Hero Name: Gambit
Civilian Name: Remy Etienne LeBeau
Professional Career: Thief (To Hit / H)
Hobby Career: Gambler (Move / H)
Charge: Rogue

Notes
Abandoned at birth in New Orleans, Remy was taken in by a set of thieves and later became a member of the X-Men and even portrayed Death incarnate...

Template
Build:  [X] Quick  [  ] Powerful
Mentality:  [  ] Logical  [X] Intuitive
Temperament:  [X] Bold  [  ] Cautious

Action Dice and Powers
Move Die:  [X] High (Q)  [  ] Low (P)  [  ] Weak
    Movement Powers:
To Hit Die:  [X] High (B) [  ] Low (C)  [  ] Weak
    Targeting Powers: Rapid Fire +1 
Evade Die:  [  ] High (C)  [X] Low (B)  [  ] Weak
    Evasion Powers:
Damage Die (add +1):  [  ] High (P)  [X] Low (Q)  [  ] Weak
    Mundane Attack Powers:
    Fantastic Attack Powers: Energy Blast +1
Block Mundane Die:  [  ] High (L)  [X] Low (I)  [  ] Weak
Block Fantastic Die:  [X] High (I)  [  ] Low (L)  [X] Weak
    Barrier Powers: Armor +1

Stats
TL: 1 
Life: 11 
Training: Super Agility (To Hit +1)
Doubles: 0

Monday, June 28, 2010

HiLo Heroes: More Fantasy



Identity
Hero Name: tae'Shedeth (Beloved for Time Eternal) 
Civilian Name: Shedeth the Sly
Professional Career: Rogue (Quick Career, Move / H)
Hobby Career: Alchemy (Cautious Career, Evade / H)
Charge: Duin (Sister of the Crescent Moon)

Notes
Shedeth's sister, Duin, had gone missing many moons ago. Shedeth's sole purpose in life is to find the cult that ensnared her sister's weak mind and make them pay. In her travels she gets by, by stealing what she needs and acquiring information the same way.

Template
Build:  [X] Quick  [  ] Powerful
Mentality:  [X] Logical  [  ] Intuitive
Temperament:  [  ] Bold  [X] Cautious

Action Dice and Powers
Move Die:  [X] High (Q)  [  ] Low (P)  [  ] Weak
    Movement Powers: Fleet of Elven Foot +1
To Hit Die:  [  ] High (B) [X] Low (C)  [X] Weak
    Targeting Powers: Backstab +1
Evade Die:  [X] High (C)  [  ] Low (B)  [  ] Weak
    Evasion Powers:
Damage Die (add +1):  [  ] High (P)  [X] Low (Q)  [  ] Weak
    Mundane Attack Powers: Daggers +1
    Fantastic Attack Powers:
Block Mundane Die:  [X] High (L)  [  ] Low (I)  [  ] Weak
Block Fantastic Die:  [  ] High (I)  [X] Low (L)  [  ] Weak
    Barrier Powers: Armor (Leather) +1

Stats
TL: 2
Life: 12 
Training: Crippling Strike (-1 Opponent Move Die w/ successful mundane damage blow)
Doubles: 0

HiLo Heroes: Fantasy

Just musing at the moment..

Identity
Hero Name: Duererl Thohig (Dark Father of the Noble Garrison)
Civilian Name: Duer the Dwarf
Professional Career: Noble (Politician) (To Hit / H)
Hobby Career: Stone Mason (Artist) (Block Fan / H)
Charge: Ordin Reiral (Cunning Blacksmith of Vermin Birthplace)

Notes
Duer was born the third son of the house of Noble Garrison. As a child he was befriended by an urchin, Ordin, who was a down on his luck blacksmith. Duer took him in and in return Ordin cast him a fine suit of Chainmail and a vicious axe. Not likely to ascend to the throne, and politics being his least preferred method of dealing with issues, Duer followed his adventurer's heart...

Template
Build:  [  ] Quick  [X] Powerful
Mentality:  [  ] Logical  [X] Intuitive
Temperament:  [X] Bold  [  ] Cautious

Action Dice and Powers
Move Die:  [  ] High (Q)  [X] Low (P)  [X] Weak
    Movement Powers:
To Hit Die:  [X] High (B) [  ] Low (C)  [  ] Weak
    Targeting Powers:
Evade Die:  [  ] High (C)  [X] Low (B)  [  ] Weak
    Evasion Powers:
Damage Die (add +1):  [X] High (P)  [  ] Low (Q)  [  ] Weak
    Mundane Attack Powers: Blade (Two-Handed Axe) +2
    Fantastic Attack Powers:
Block Mundane Die:  [  ] High (L)  [X] Low (I)  [  ] Weak
Block Fantastic Die:  [X] High (I)  [  ] Low (L)  [  ] Weak
    Barrier Powers: Armor +2 (Chainmail), Invulnerability +1

Stats
TL: 3
Life: 18
Training: Martial Dodge (Evade +1)
Doubles: 0

This just might have some merit! Easily removed 'gear' such as the axe may end up costing half, which would make Duer TL:2 if I decide to try the house rule for Nullifying Powers and reducing an opponent's abilities as an option instead of their life everytime.

TB