Just musing at the moment..
Identity
Hero Name: Duererl Thohig (Dark Father of the Noble Garrison)
Civilian Name: Duer the Dwarf
Professional Career: Noble (Politician) (To Hit / H)
Hobby Career: Stone Mason (Artist) (Block Fan / H)
Charge: Ordin Reiral (Cunning Blacksmith of Vermin Birthplace)
Notes
Duer was born the third son of the house of Noble Garrison. As a child he was befriended by an urchin, Ordin, who was a down on his luck blacksmith. Duer took him in and in return Ordin cast him a fine suit of Chainmail and a vicious axe. Not likely to ascend to the throne, and politics being his least preferred method of dealing with issues, Duer followed his adventurer's heart...
Template
Build: [ ] Quick [X] Powerful
Mentality: [ ] Logical [X] Intuitive
Temperament: [X] Bold [ ] Cautious
Action Dice and Powers
Move Die: [ ] High (Q) [X] Low (P) [X] Weak
Movement Powers:
To Hit Die: [X] High (B) [ ] Low (C) [ ] Weak
Targeting Powers:
Evade Die: [ ] High (C) [X] Low (B) [ ] Weak
Evasion Powers:
Damage Die (add +1): [X] High (P) [ ] Low (Q) [ ] Weak
Mundane Attack Powers: Blade (Two-Handed Axe) +2
Fantastic Attack Powers:
Block Mundane Die: [ ] High (L) [X] Low (I) [ ] Weak
Block Fantastic Die: [X] High (I) [ ] Low (L) [ ] Weak
Barrier Powers: Armor +2 (Chainmail), Invulnerability +1
Stats
TL: 3
Life: 18
Training: Martial Dodge (Evade +1)
Doubles: 0
This just might have some merit! Easily removed 'gear' such as the axe may end up costing half, which would make Duer TL:2 if I decide to try the house rule for Nullifying Powers and reducing an opponent's abilities as an option instead of their life everytime.
TB
Weapons and Armor (Again)
4 days ago
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